

It also removes the 50/50 when both entering or exiting the cave, allowing you to be more methodical when pushing. This should give defenders more options when playing around A Main.Increased the width of the A Main choke and removed 50/50s (where you must choose one of two locations an opponent may be located).Fixed a bug where Fade’s Prowler and trails would not navigate down the chute on Breeze.

Doors will now destroy placeable objects as soon as they come into contact with them, as opposed to only the moment the door is closed.Breeze have been removed from competitive and Unrated map rotation, but it still playable in all other modes.Entrance and interior have been widened.Interior has been widened and boxes have been added.Boxes have been added and door has been opened fully.Part of the hall has been walled off with a fence.Boxes have been added and the stairs have been removed and walled off.Boxes have been added and parts of the wall around B Site have been removed and added.One side of the pillar has been closed off.One side has been closed off and boxes have been adde.Uptaded Breeze rotates into Competitive and Unrated queues:.A loud audio cue will be heard whenever the door opens to let something travel down the chute. This door cannot be opened from underneath at the chute's exit in Mid, preventing certain agents from using mobility abilities to travel up the chute from Mid into A Hall, as well as preventing other objects from being thrown up the chute.

Players and other objects can travel through the chute, which contains an automatic horizontal door. Towards the Attacker side of Hall is an one-way chute (also known as a 'vent') that can be used to go to Mid. The door is closed at the start of each round. On the defending side players can use the rope at the back of A Site to get onto Bridge and into Hall, and on the attacking side players can use the rope in A Lobby to get into Hall.Ī Site has an impenetrable, indestructible mechanical door leading into A Hall that can be opened and closed using switches on either side. There are ropes to get players into A Hall. Breeze's features are present on the A side of the map, mostly to do with A Hall.
